Our custom Fate dice Kickstarter went well, we ended at 200% funding which is terrific. I also went to GhengisCon last weekend and had a great time there as well. I got in a cool game of Buffy The Vampire Slayer using the new Fate Core rules. I ran a campy mind-bending Savage Worlds horror game for Savage Saturday Night there at the con.
But now with those two events not eating up 100% of my time I am itching to get back into the bytes and bits I love. I have three apps I need to get out the door this year. That’s my goal anyway. One of them has nothing to do with gaming however… but it does look like it could make some money nonetheless.
So I’ve saddled up with Front Range Games to help produce a new line of role playing goodies. The first on our list is a set of Fate/Fudge dice.
I think I’ve said it before but to me Fate and Savage Worlds are siblings. They belong in the same post 3rd Edition DnD, rules-lite category. Savage World dice are easy to come by and the variety is already there. So far Fate dice have been limited and sometimes scarce.
Our new dice will help out both regards. With the Fate Core Kickstarter going so well more dice are going to be needed. Also with the number of settings exploding in the Fate Worlds book (and other settings sure to follow) demand in dice ‘flavor’ is going to rise.
So head on over to Front Range Games or right to our Kickstarter project. There is a limited number of early bird “Power Pledges” available. So if you are interested, I’d check that out soon.
Apple pushed the latest update of the Savage Roller in about 4 days. That’s a record for my apps.
I fixed bugs and made it so that you could select what type of die the Wild Die will represent.
So I said I would report on the game design stuff I was working on. Well, so far I have to report that I haven’t done much at all. Why? Well I’m simply short on time and I decided that I needed some more exposure to other games out there. So instead I have dived into Night’s Black Agents and the kickstarters for Hillfolk and Fate Core.
Fate Core seems to be a close relative to Savage Worlds. Less tactical, more cinematic. Night’s Black Agents seems to fit in alongside those two very well but is very much a themed game based on the Gumshoe system.
Hillfolk is pretty much all to itself but is incredibly interesting. I have yet to dig deeper. It is based on the new Drama System.
I think I’ll dedicate a post about each of these at a later date.
My Savage Worlds dice roller for the iPhone was released last week. And, as a tradition after a release I pull away from the keyboard and make my way over to the bookshelf. I grab a book, fiction or not, and let my mind relax and regenerate for a few days.
Inspiration eventually hits and I get a great idea for a new product, setting, rules modification, or whatever. For me, getting inspiration is very relaxing. It restores my spent energy.
I think inspiration comes as the mind walks back because we end up in a spot to see the forest for the trees. With my head down on one task I am able to focus and complete that task. And that is good! But if I just move onto the next task without lifting my head and taking a break the forest could be growing in one direction and retracting in another. I would miss that movement.
In business, this is very dangerous. In my field I’ve seen many tech companies simply move on to the next task without looking up every now and again to see the forest and be inspired by the view. As an example, Apple and Google have done well by catching the mobile vision and then running with it. Other companies that could have… not so much. And we can see the price they paid.
So, in closing, I invite you lift your head up every now and then. Take a peek at the forest. Make it a habit. If you notice things getting stale in your life no matter what it may be, like a job you don’t like, a campaign that is loosing steam, or a character that isn’t going anywhere, back off. Let yourself breathe, think, and relax. Inspiration will come and opportunities will present themselves.